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"No Quarter dares you to look at games as sociological artifacts". "Roll for your life: Making randomness transparent in Tharsis". "Gaijin Games Rebrands to Choice Provisions, Announces 'Tharsis' with Zach Gage". " 'QWOP' Developer's New Game 'Getting Over It with Bennett Foddy' Arrives on iOS thanks in Part to Zach Gage". "Zach Gage's 'Flipflop Solitaire' Is Available Now, It's a Sequel of Sorts to 'Sage Solitaire' ". ^ Lazarides, Tasos (November 9, 2017)."Sage Solitaire and SpellTower dev is making a game called Really Bad Chess". "Solitaire gets a much-needed makeover in this new mobile game". "Prepare for Wisdom or Weirdness with Zach Gage's #Fortune, Out This Week". "Cloned at Birth: The Story of Ridiculous Fishing". " 'Skiing Yeti Mountain' Preview - The Alternate Universe Version of 'Dudeski' ".
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"Zach Gage Tackles A Genre He Hates With SpellTower Exclusive".
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In his time with Cocoa, Gage collaborated with another teen developer, created a demo for the company that purchased Cocoa from Apple, and contributed to a book on the language.
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As a child, Gage created imaginary games with the drawing software on his family computer, adventure games in Apple's hyperlink-based HyperCard software, and video games in Apple's Cocoa visual programming language for children. He would retain this do it yourself mentality to learn new creative skills and escape later creative slumps.
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His mother allowed few game purchases in their house, and coming from a family of artists, encouraged Gage to make his own games.